

Which was initially what I chalked this thread up to. The "map game" needed some tweaks for a while now, but all suggestions that weren't new mandate patches - have been self-serving to either a single person or Faction and don't really mesh into the grand scheme of things. It's something a lot of people tend to forget as their words can be taken out of context - and their intent is lost in what they perceive to be whinging. Perception flavours someone's opinion, mainly online. So, as you can imagine, this thread's timing wasn't ideal, especially so soon after a reported loss. I've been stewing on this for some time, as when I initially read this - I was getting the old UCM vibes after they got hit with successive Invasions and weren't very sporting. That seem fair? Not an admin but that seems fair to me.
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"If the Major Faction fails in an invasion to which it was invaded or invades, it loses one hex of the Major Faction(s) choice aside from Capital Hex." "If the Major Faction is invaded and wins the invasion from Major Faction(s), it can select one hex aside from the Capital unless it is the last remaining hex and invade the Major Factions Territory in retaliation even if it does not border the Major Faction. I agree with their existence but a Mandate that does the following would do nicely. Point is, there should be retribution regardless if people like that spring up in.say a slave ship with people strapped to it on the outside in pods and force people to surrender. What did Chaos do? Well.really nothing except I think place down a hex to day they exist as a major.
NEUROSHIMA HEX FACTION TIERLIST FULL
Due to this, Kuat could not be taken for over a full month due to this. The end result was that Agents of Chaos won and both the Alliance and the Imperium lost in this engagement. I believe, it satisfies most needs.ĭuring the time when Grayson Imperium and the Alliance fought over Kuat, it had the Agents of Chaos in the same rebellion. It allows for consequences, for the potential of loss, without it being something that is faction ending. However, this also gives an IC recourse for when a faction is attacked in this way.

If you want to erase them, you have to be willing to fight hard for it, to remove any opportunity for escape. It also keeps an active single hex invasive faction from being wiped out in one fell swoop, and limits who can invade them. I believe this provides the best way to protect new factions, or factions that have gotten hit hard, allowing them time to figure out their next steps. If they don't invade, it means no one can counter invade and instead they would need to be right next to them. If they lose this counter invasion, rather than being destroyed, they are forced to lose their hex, and relocate to another hex at least X spaces from their last one. If a one hex faction invades, it opens them up to a long range counter attack from the ones they invaded. Taking into consideration all the constructive feedback in the thread, I believe the best way to handle this: Obviously there is no such thing as a perfect fix or change, but we can try to at least make things better. The invasion would have to be announced at some point during the actually invasion and not after it has closed for judging. Perhaps an option can be that a single hex faction that initiates an invasion against another faction is vulnerable to be swung at in retaliation by the faction they are invading. We just need to find a way that a single hex faction that is swinging at another can be able to be swung at in return without absolutely tipping tipping the tables of balance. And this is likely where the root of the issue stems from. Just as I said previously, if someone were to swing at you and force you into a fight, you would absolutely swing back. It's very difficult to enjoy the site when you're getting attacked and not able to legitimately dish the same back. Fairness aside, it's only right for all writers on the board if every faction that is able to swing at another is also able to be swung at. I believe what certain writers would like to see come of this is a way that a Single Hex Faction loses its invulnerability in the moment it is swing at another faction. And it is this that has brought this discussion up, just as it was in the past. And this is absolutely the truth, however as the rules are written to now, the Single Hex faction does not even have to worry about defending its own hex. Has possibly the best phrasing of this which I highlight in the quote above. Taking a step back here and looking at this again, I think Vora Kaar
